From ae611563919d123a93d6aab0eaf20c7423acce23 Mon Sep 17 00:00:00 2001 From: Howaner Date: Sun, 10 Aug 2014 17:08:22 +0200 Subject: Fixed swing arm animation when you ate. --- src/Entities/Player.cpp | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index d1d7349a6..8fa060a5d 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -601,7 +601,6 @@ void cPlayer::FinishEating(void) // Send the packets: m_ClientHandle->SendEntityStatus(*this, esPlayerEatingAccepted); - m_World->BroadcastEntityAnimation(*this, 0); m_World->BroadcastEntityMetadata(*this); // consume the item: @@ -619,8 +618,8 @@ void cPlayer::FinishEating(void) // if the food is mushroom soup, return a bowl to the inventory if (Item.m_ItemType == E_ITEM_MUSHROOM_SOUP) { - cItem emptyBowl(E_ITEM_BOWL, 1, 0, ""); - GetInventory().AddItem(emptyBowl, true, true); + cItem EmptyBowl(E_ITEM_BOWL); + GetInventory().AddItem(EmptyBowl, true, true); } } @@ -631,7 +630,6 @@ void cPlayer::FinishEating(void) void cPlayer::AbortEating(void) { m_EatingFinishTick = -1; - m_World->BroadcastEntityAnimation(*this, 0); m_World->BroadcastEntityMetadata(*this); } -- cgit v1.2.3